

“The full version of the game will contain more levels, game modes, and characters. How is the full version planned to differ from the Early Access version? To increase content, features and polish to the next level, we would like to have the game fully realized within 6 to 8 months.” “We are confident about the current state of the Fling experience. We want to hear from the players who are just as passionate as us about Fling.”Īpproximately how long will this game be in Early Access? We’ll directly use feedback from players to plan where our focus should be when adding new content, features and polish. But, in order to make it the best game it can be, we think now is the time to really start involving the community. With ambitious plans and a strong core premise, I look forward to seeing where SplitSide’s multiplayer gumbo of a game goes next when it releases in Steam Early Access.“Fling to the Finish has been a fun experience to share with our friends since we started development four years ago.

Much like Life of Delta, Fling to the Finish is a welcoming project that many players will doubtless appreciate. The live match during the presentation was jovial, overflowing with mirth even as one of the competing developers tried to explain the chaos unfolding. Its cartoony visuals are adorably absurd, never going too over the top. What’s truly astonishing about Fling to the Finish is its amazing balancing act, which is rather fitting given its physics-based shenanigans. They are also aware that a level editor is of interest to players, though it’s not in the cards quite yet.
#Games like fling to the finish free#
On the contrary, SplitSide is aiming for a Steam Early Access launch later this summer, with an emphasis on expanding the game with new free courses and cosmetics. This freedom of choice extends to your cosmetics, which are all earned via in-game progress, with no microtransactions planned. You can also play in multiplayer on your own, controlling both orbs at once.


In particular, the team member I spoke with cited an alien invasion mode where you’re racing against the clock as aliens try to snap your rope. This emphasis on accessible fun stretches beyond the core race mode for a variety of solo and multiplayer modes. Riding that knife’s edge of challenge and satisfaction is a key focus for the team at SplitSide, one developer citing he even had his parents who don’t typically play games test it for ease of play. This way, whether you’re a perfect tag team or just goofing about, everyone has fun. Other level-specific traps and modifiers can be triggered as well, evoking a kid-friendly version of MotorStorm: Apocalypse. Power-ups are plentiful, such as summoning a swarm of plungers your opponents might snag their rope on. Each level has unique minigames that only the team in the lead has to deal with, giving players an opportunity to catch up. Thankfully, SplitSide has made the excellent decision of offering simplified, responsive controls and extra balancing measures for when you hit rough patches. You’re bound together by a licorice-like rope that can be snapped by mishaps and opponents, which resets you to the latest checkpoint. Not to mention you still have to coordinate with your teammate, who can be either playing locally or online. The twist is that even on your team, there’s extra incentive to be first - landing on the finish line before your teammate nets you a higher rank. The core hook with Fling to the Finish is that each race pits at least two teams of two in a race to the finish across myriad environments, ranging from schoolyards and giant casinos to interstellar asteroid fields.
