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Wargame red dragon command units
Wargame red dragon command units








wargame red dragon command units

Pick a size combination that is large enough for you to read easily and click on quickly, but small enough to avoid cluttering your screen with more unit label than map. Don’t ask me why it’s this way, I have no clue. “Labels Size” is height/width, while “Vertical Margin” is height only. Labels Size/Vertical Margin: Controls how large the unit label is.While the EE preset is superior for reasons I’ll get into (Label Merging), there’s no reason not to go Custom and tailor things exactly to your liking. It is also easier to tell the difference between certain unit icons with NATO than RTS icons. Preference: Personal, though I highly prefer NATO since I find it far easier to read at a glance, in addition to it actually being a transferable real-life skill.Icons Type: Changes the icons displayed for units, intended to let the player ID unit function at a glance.Map scroll speed stacks, so using WASD + Mouse Border Scroll at the same time is faster than any one of them individually. Mouse Border Scroll: Moving your mouse to the edge of the screen scrolls the map.No real benefit to disabling unless you’re multiscreening constantly (and thus not focusing on the game), and even then Alt-Tab doesn’t take up a lot of time. Mouse Trap: Doesn’t let your mouse exit the game screen.Note that disabling Evac Winchester can cause a bug to occur with laser-guided bombers (LGBs) that results in the bombs veering wildly off-course (missing by 1km or more) if attempting to fire position with the unit.Heavily dependent on the type of plane being used as well: certain planes, such as the A-10, benefit greatly from disabled Evac Win, as you can still use the gun after using up the Mavericks. Though disabling Evac Winchester is theoretically the superior option because of the increased control it gives you, it is only recommended if you understand how plane flightpaths work and are attentive enough to not let your expensive planes fly balls-deep into the enemy AA bubble and die for no good reason. Ground attackers that have AA weaponry will not Evac Winchester if the AA weaponry is used up but will once all ground ordnance is out, something that can be especially relevant for planes with multirole duties. Automatic Winchester Evacuation: If enabled, planes will automatically evacuate once they’ve used up their ammo.ĪSFs will only Evac Winchester if all missile + gun ammo is expended, while ground attack (bombers, rocket attackers, ATGM planes, SEAD) will only Evac Winchester if their all their ground ordnance (excluding gun ammo) is used up.

wargame red dragon command units

Note that even if this is disabled, manually ordering a unit to fire on a supply vehicle/building will still work fine. Then again, it might be better to kill enemy supply units and deny them to the enemy, especially if you can’t guarantee a capture. Since you can capture enemy supply units (trucks, helos, FOBs) if you have a unit in close proximity without any enemy combat units in proximity, it might be better in some situations to keep the vehicle alive, cap it, and use those supplies for yourself. Automatic Fire on Enemy Supplies: If enabled, units will automatically target enemy supply vehicles with direct-fire weapons.Micro often requires you to issue multiple commands to the same unit in quick succession, something that is made extremely difficult if every command causes you to deselect said unit. Left-clicking empty space wil not deselect the currently-selected unit(s). Sticky Selection: If enabled, units will not be deselected after an order is given.Some of these settings won’t matter, some will be personal preference, and some are the only real option because the alternatives are horrendous.

WARGAME RED DRAGON COMMAND UNITS HOW TO

In this section I will be covering the best practices for how to set up your game for the best possible play experience.










Wargame red dragon command units